OK, while the details of Apocalypse or not known, I want to put up some basics of what the plans are when it comes out. 1) It is planned that the Apocalypse rules will superceed the Siegeworld basic rules so that we can try them out this year and see if they work on a game this large. 2) Any custom units which gain official rules, will obviously be superceeded by the new rules. However, many of the custom units are turely custom and will probably be uneffected. 3) Once the rules are out, I will be reading them throughly for potential problems (e.g. flyers, deep strike) changes will be posted as need be to try and keep everything available. 4) Updating will probably be a little ugly on much of the custom stuff simply because there will probably be some major changes. 5) If anybody has contacts at GW, feel free to let them know that we will put together a mega event if they need beta testing etc. (although I assume the rules set has to be basically done).
Why did I figure you might be involved in this "little" project. I will simply say this, if you are. My expectation on the usability of apocalypse rules just went way up. :D
I will simply say this, if you are. My expectation on the usability of apocalypse rules just went way up. :D
I'll gladly discuss my opinions of it once it is out and available (I intend to get the earliest available copy I can) and like I do with the Forgeworld books, will post a review. I have not hid my opinions - I have had mixed feelings on Apocalypse since the rumors started. I really like their being an official rules set for playing true 40K (as opposed to epic) with very large armies. Official rules makes playing games like this much more logisitically and organizationally simple. My concern is in escalation of the games. While I like playing in mega games, I hope that 5000 points doesn't become the norm. Especially with the number of younger players that only participate in the gaming aspect of the hobby increases. Baneblades becoming as common as russes is not a good thing IMO. Also GW has not done a great job of scaling 40K generally (kill team is cool, but not really 40K). The original war machine/gargantuan creature rules had severe problems that were never addressed (as you know because we have discussed them), and I was concerned that an official supplement would come out, which rapidly started to have problems as new codexes got released (which GW already has problems with in regards to the main rules). Especially given the large quantity of FW material in the area At the same time CoD (along wiht the building kits) was one of the best 40K supplements in years. Seeing the new mighty empires got me enthused again about fantasy and the map based campaign systems introduced in the general's compendium, and while I understand many chaos players trepidation of loosing "uniqueness" in a new codex, I really feel that the Eldar and DA codexes provided a lot of very cool character (at least character in accordance with prior established fluff, even if players felt that OTHER fluff was also justified), while still keeping the armies from being easily overpowered. I guess I will just say that I am hopeful for apocalypse. I think it has potential to be a great supplement, and hope it lives up to it.
I think you have the right attitude. At this point we do not know much about the book. We can assume that it will make things better or worse or somewhere in between as far as the rules go. The only thing we can be sure of is that it will bring mega battles to the attention of a lot of people who never thought about playing that way, as CoD did for Cityfighting. I think that will be a good thing. Matt
I'm not sure that I would mind if the typical game size increased (not that I play that much in games that aren't gigantic anymore). 40K is pretty stale right now. Even with new rule sets and codexes, the games I saw last night at the St Charles fantasy shop looked like same games I would have seen four years ago. (a bunch of marines and marine vehicles lined up 2 feet apart, blasting away) It would be nice to see something that would change the status quo.
40K is pretty stale right now. Even with new rule sets and codexes, the games I saw last night at the St Charles fantasy shop looked like same games I would have seen four years ago. (a bunch of marines and marine vehicles lined up 2 feet apart, blasting away)
What were the ages of the players? In my area, four years ago the players would have been older than they are now. The new players are in their teens and the old players have all moved on. To the new players, it's all new to them. Matt