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knights

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Divergent-Reality
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Joined: 02/11/2007

ive got an interest in running an admech questor force with skitarii and local knight 'recruitment.' but the knight rules leave me at a bit of a loss, so i drew up a list of questions. some of it is repetitive, but i seek clarification on these things. so here we go... HQ Does the a Baron or Seneschal count as an independent character? The Baron and Seneschal both cost 100 points each or is this +100 points to upgrade some other model on top of their base price? Does the +1 attack in the Baron/Seneschal stat line mean they have a single attack plus a second attack or just a single attack? Would the Baron or Seneschal follow models of other armies where the main leader (Baron) has 3 attacks, one step down to the Seneschal has 2 attacks in their profile? Do other Knight units use the Leadership value of a Baron or Seneschal? Troops Knight Squadron How many points is a squad leader? Is there any variation between Knights in a Squadron? Does each Knight Squire take up a single troops slot in a force organization chart or does a squad of 0-3 Squires count as one or two troops choices? Again the same close combat question, would a Knight Squadron Leader have more than 1 attack in their profile? Heavy Support How many points are each individual Warden? Are the Warden Squadrons able to mix Knight suits freely? Knight Suits Power Lance/Shock Lance These weapons are resolved in the assault phase of combat. Can they be used only when assaulting or can they be used when assaulted? Do its attacks count as power weapons, monstrous creatures, or do they function like a dreadnought's close combat weapon? Does the knight receive any other attacks aside from the lance charge? Shields Does the knight have a chance to ignore hits from the front and side from shooting attacks or does this protection extend to melee attacks as well? Knight Barron Can we assume that the Knight Barron has no weapon skill or ballistic skill like the other suits and is a misprint? What is the point cost of the Knight Barron? Knight Paladin What is the cost of a Knight Paladin? Does the Chainfist strike at the pilot's initiative or at initiative 1 like standard Chainfist with 2d6 for armor penetration? What are the stats of a Battlecannon? If they are allready produced in a previous book, where can they be found? Is it similar to the Battlecannon mounted on a standard Leman Russ Battle Tank? Knight Lancer What is the point cost for a Knight Lancer? What are the stats for a Conqueror Cannon? If they are already produced in a previous book, where can they be found? Is it similar to the Conqueror Cannon mounted upon the Leman Russ Conqueror in the Imperial Armour book? If it is like the Leman Russ Conqueror Cannon does the Knight Lancer need to remain stationary to fire it like the Quake Cannon on the Knight Castellan? Knight Errant What is the point cost for a Knight Errant? Does the Knight Errant's Powerfist strike at initiative 1 per standard rules? What type of weapon is the Melta-Cannon, heavy or assault? How many shots does it have? Knight Castellan What is the point cost for a Knight Castellan? Knight Crusader What is the point cost for a Knight Crusader? General From what i can tell these Knights are Strength 4. Seeing as how they have structure points and are massive constructs do they normally ignore armor saves?

Overfiend
User offline. Last seen 6 weeks 6 days ago. Offline
Joined: 11/24/2004

OK much to respond to: General: The list is read as two parts. Starting at page 6 are the listing of suits. Every knight must have a suit. The individual entries for units either comprise knight units (whose stat line changes the details of their suit) or are support units (such as bikers and the like) Knight point costs are calculated by taking the cost of the suit (the second half of the document which doesn�t have costs yet) and then adding or subtracting any modifiers for the pilot. Basic knight squadrons have no modifiers, but taking HQ choices adds costs (and improves some stats), while errants decrease costs (and worsen some stats). Its effectively the same way that you purchase tanks in the armored company list. HQ: >Does the a Baron or Seneschal count as an independent character? No, he�s a war machine due to his suit. >The Baron and Seneschal both cost 100 points each or is this +100 points to upgrade some >other model on top of their base price? He�s a +100 point upgrade. The Baron is a little unique because the Baron has a special suit that only he can use. >Does the +1 attack in the Baron/Seneschal stat line mean they have a single attack plus a >second attack or just a single attack? All knights have a base 1 attack (which I realized isn�t shown). The Baron should have +2, otherwise you get +1 for the pilot, except on wardens which get no benefit because they aren�t close combat oriented. >Would the Baron or Seneschal follow models of other armies where the main leader (Baron) >has 3 attacks, one step down to the Seneschal has 2 attacks in their profile? The Seneschal is not a step down leader. He�s a leader taking a Warden suit so specializes in Fire Support. >Do other Knight units use the Leadership value of a Baron or Seneschal? Yes Troops >How many points is a squad leader? Cost of suit, the squad leader is like a sergeant in a squadron who has no additional cost or benefit. There is no �veteran� sergeant in a knight list. >Is there any variation between Knights in a Squadron? No. >Does each Knight Squire take up a single troops slot in a force organization chart or does a squad of 0-3 Squires count as one or two troops choices? Each one takes a single slot. Which means the maximum number of squires you could ever have is 4. >Again the same close combat question, would a Knight Squadron Leader have more than 1 >attack in their profile? No. Heavy Support >How many points are each individual Warden? Cost of Suit. >Are the Warden Squadrons able to mix Knight suits freely? Yes, but you only have the two suits to choose from. Both the Knight Squadron and Warden squadron should be a leader and 0-2 additional suits. You�re not required to take all three. Knight Suits Power Lance/Shock Lance >Can they be used only when assaulting or can they be used when assaulted? These are specialized weapons only useable when charging (as they have to build up their charge from movement). The shock lance is a third weapon system that �all� knights have. The Power lance focuses that system through one of the standard two weapon systems to make it much more powerful. >Do its attacks count as power weapons, monstrous creatures, or do they function like a >dreadnought's close combat weapon? They count as close combat weapons (no benefits). As opposed to a Dreadnought weapon, These weapons are designed to be quite ineffective at hurting infantry as knights are not designed for it. The power lance is effectively a monstrous creature against a vehicle (2D6 penetration). This should actually state that it always has this benefit, even if normally removed (e.g. by the monolith) >Does the knight receive any other attacks aside from the lance charge? Yea, that�s not clear. All knights can attack by bashing at str 4 (base strength). Unless they charge or have a chain/powerfist this is the only option and what they must spend all their attacks doing. The low strength is because this is a pretty ineffective way to attack. If they charge, a knight with a shock lance gets a single shock lance attack in addition to its other attacks. If they charge, and have a power lance, that weapon is used in place of their bashing attack and shock lance attack on the charge, so they use all their attacks using it but don�t get the extra bonus attack. As it strikes at initiative 10, they have the chance to totally knock out an opponent before they can strike back. Once used (after the first round of combat), they resort to str 4 bash attacks. If they have a chain/powerfist, that weapon replaces their bash attacks with what is effectively a dreadnought CCW. It is strength 8 and is a power weapon. Basically, the knight suits with power lances are entirely focused on destroying a target on the charge. They are well equipped to do so, but if they fail, they can be beaten by more CC equipped vehicles. The other knight suits are more like dreadnoughts. Shields >Does the knight have a chance to ignore hits from the front and side from shooting attacks or >does this protection extend to melee attacks as well? All attacks Knight Barron >Can we assume that the Knight Barron has no weapon skill or ballistic skill like the other suits >and is a misprint? Yes, but these will always be its stats because only a baron can take one. >What is the point cost of the Knight Barron etc? None of the suits had finalized costs worked out yet when this list was posted (as I hadn�t worked them out). I�ll have to work them up. Knight Paladin >Does the Chainfist strike at the pilot's initiative or at initiative 1 like standard Chainfist with >2d6 for armor penetration? Pilots initiative, like a Dreadnought CCW. >What are the stats of a Battlecannon? Main gun on a Leman Russ - See Codex Imperial Guard or IA1 (I try to avoid reprinting items available elsewhere) Knight Lancer >What are the stats for a Conqueror Cannon? Main gun on a Leman Russ Conqueror - See IA1 >If it is like the Leman Russ Conqueror Cannon does the Knight Lancer need to remain >stationary to fire it like the Quake Cannon on the Knight Castellan? No. As war machines, knights can fire all weapons on the move (and target different targets with each one) unless otherwise indicated. Knight Errant >Does the Knight Errant's Powerfist strike at initiative 1 per standard rules? Strikes like a Dreadnought CCW, so operators initiative. >What type of weapon is the Melta-Cannon, heavy or assault? How many shots does it have? Heavy 1. Note that it does not have to be at half range to get the 2D6 penetration. General >From what I can tell these Knights are Strength 4. Seeing as how they have structure points and >are massive constructs do they normally ignore armor saves? Only if they have a weapon such as a power fist or chain fist which is designed to attack infantry. Even a power lance doesn�t ignore armor saves (literally the thinking is its too unwieldy to hit them with in its intended manner) Knights are designed to fight knights (and to a secondary extent vehicles in general) which is how their weapons are geared. They will get outclassed by true titans unless you have numbers on your side (where they can really shine against heavier titans), while many base walker vehicles also outclass them in some respects in one-to-one combat. As in all cases with Siegeworld rules, also feel free to make proposals for change.

Divergent-Reality
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Joined: 02/11/2007

nice, i will have to pour over this more deeply later. thanks for the reply.

Divergent-Reality
User offline. Last seen 5 years 31 weeks ago. Offline
Joined: 02/11/2007

Quote:
They count as close combat weapons (no benefits). As opposed to a Dreadnought weapon, These weapons are designed to be quite ineffective at hurting infantry as knights are not designed for it. The power lance is effectively a monstrous creature against a vehicle (2D6 penetration). This should actually state that it always has this benefit, even if normally removed (e.g. by the monolith)
i dont know how i like that rule. it seems that you let gw/fw rules supercede home brew rules. then why go against the monolith 'living metal' special rule. as stated in the errata, lower right corner, first page. it states clearly that there are no bonuses - then why make this special rule?

Overfiend
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Joined: 11/24/2004

The plan was to make the power lance really the ultimate vehicle killer (barring a death ray). But its hard to use, its an assualt weapon, with a single turn of hits, that only works on a charge. Which is a pretty limited situation. In exchange for that rather major limitation, it actually gets to penetrate most of the time against anything. The power lance is weaker, in most cases, than a standard Dreadnought CCW. This was to try and give it a little more kick to make it unique.

Dreachon
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Joined: 09/23/2006

Are there any plans on making general undivided chaos knights, I'm looking into converting a number from defiler but for IW there's no way as sofar there's only slaaensh dedicated knights.

Overfiend
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Joined: 11/24/2004

Chaos didn't really have knights other than the slaaanesh ones. In many respects chaos in epic was always undivided as the gods each had various "areas" (e.g. flyers and light titans were all slaanesh, most "tank like" units were khorne etc.). Knights were also really an Imperial and Eldar phenomenon. If you want to go with Chaos undivided knights, I'd probably go more with a deamon engine type of theme (stuff like the brass scorpion, cauldron of blood, cannon of khorne, plague tower of nurgle, and the various slaanesh aircraft - and the defiler) and then develop custom "knights" in that area as deamon engines. I have left the deamon engines without rules currently on the expectation we will see a number of them be developed by Forgeworld for IA 6 and nobody has yet fielded them. Deamon engines is, in many respects, an open category of walker and tank like items used by Chaos. in effect, its the equivilent of the Imperial Guard armor for chaos armies.