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strategems?

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nightfoxll
User offline. Last seen 6 years 15 weeks ago. Offline
Joined: 05/11/2005

How about the use of strategems from cities of death in a mega game? What is everyones thoughts?

BigKahuna
BigKahuna's picture
User offline. Last seen 3 weeks 6 days ago. Offline
Joined: 02/09/2005

I'd have to go back and review the strategems from Cities of Death, but my initial thought swould be that while they are interesting they could end up lengenthing an possibily complicating an already huge and lenghty battle as it is. Prehapse some of them would add to the game, but like I said I will go over them and then replay with more of my input. Of course my opinion is just that. The Overfiend has final say. ALL HAIL THE GREAT AND MIGHTY OVERFIEND! :) BK

Overfiend
User offline. Last seen 7 weeks 23 hours ago. Offline
Joined: 11/24/2004

*grand entrance* Actually, while I am the final arbitrator of all things in the game simply so there IS one, Siegeworld is intended to be player created. I just happen to be a prolific creator of rules.... I really like the strategem concept and am expecting that strategems will play a vital part in Apocalypose whihc may prove useful here.. The problem would be that many of the CoD strategms would be overly complicated. Stuff like "wrecker" would fit very well and would add a lot, but things like the power generator are unnecessary and sewer rats would add too much record keeping. In many respects, the siege weapons and siege tower rules as well as the revised deep strike rules are effectively strategems geared specifically for this battle.