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Imperial Titan missile launcher

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Accommodator
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Joined: 05/15/2006

The current set of Siegeworld rules is based off the VDR Missile Launcher. I propose one based off the Whirlwind launcher. The point value of the current one is my best guess as how it was derived. 1) Current version: Cost 145 Weapon advantage taken: Long Barrel, Mega weapon, Gun Battery(+3). Weapon Disadvantages taken: Only one ammo type (Frag) 2) Proposed Whirlwind version: Cost 160 Weapon advantage taken: Long Barrel, Gun Battery(+3). Weapon Disadvantages taken: None. (may fire both Vengeance and Castellan ammo.) Discussion?

Overfiend
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Joined: 11/24/2004

Accommodator wrote:
The current set of Siegeworld rules is based off the VDR Missile Launcher. 2) Proposed Whirlwind version: Cost 160 Weapon advantage taken: Long Barrel, Gun Battery(+3). Weapon Disadvantages taken: None. (may fire both Vengeance and Castellan ammo.) Discussion?
Actually, it wasn't, I think I started off with the Mortar (but I usually don't follow the VDR very exactly in any case) I don't see why we coundn't give this the ability to use the castellan missile available to the whirlwind. However, as a gun battery this might be a little big of a blast for something that mounts on a reaver. I'd be inclinded to keep the samll templates for the regular missile, and give it the straight castellan ability.